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Sniper Elite 5

Role: Level Design

Software used: In-house engine P4v, Atlassian software.

Company: Rebellion

Platform: Pc / Ps4 / Ps5 / Xbox

Time: 10 - 11 Months

Genre: Action Adventure

Game Description:  Sniper Elite 5 offers unparalleled sniping, and tactical third-person combat.

Contribution:

- Made necessary whitebox tweaks to accommodate level changes and improvements.

- Assisted in setting up and maintaining existing levels to ensure they were launch-ready.

- Collaborated on refining the objective flow to enhance the gameplay experience.

- Updated and maintained AI patrol paths for improved enemy behavior.

- Worked closely with the tech team to reach the levels of performance standards.

- Investigated possible workflow improvements for future projects.

Wolf Mountain.
Responsibility:

Update and maintain with the purpose of getting the level launch ready the area up till 16:46 in the video.

Whitebox the tunnel area with surroundings to create a funnel that offered 3 ways through utilizing gameplay features through stealth and combat.

Occupied Residence.
Responsibility:

I was handed off this level 6 months before release and given the responsibility to make it Launch ready and ensure bugs were dealt with, Ai patrols, Loot distribution and objective setup were a large part of this.

 

I also worked with the game design department to set a benchmark for objective flow for the other levels in this level.

Secret Weapons.
Responsibility:

As the release date approached, I was tasked with supporting the level designer who oner the level in finalizing the level and ensuring its readiness for release.

Collaborated closely with the tech team to optimize the level's performance, enabling the inclusion of AI entities that exceeded the standard limit without compromising the overall performance of the level.

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